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Old Dec 26, 2005, 09:03 PM // 21:03   #1
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Default Give Iron Mine Henches Infusion

I don't understand why the Iron Mine Henches do not have infusion.

This makes no since as it FORCES you to use a pug for this mission. Personally I hate pugs as do the majority of GW.
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Old Dec 26, 2005, 10:26 PM // 22:26   #2
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Old Dec 26, 2005, 10:57 PM // 22:57   #3
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Infused players are only needed for the bonus, not the mission.

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Old Dec 26, 2005, 10:58 PM // 22:58   #4
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Quote:
Originally Posted by Skuld
Infused players are only needed for the bonus, not the mission.

Theres still Mursaat, and Jade to fight in the mission side



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Old Dec 27, 2005, 12:39 AM // 00:39   #5
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Don't the henchies get infused when you get infused when seeing the seer and getting the spectral essece?I though it was meant for the party but they tend to go down faster than yourself.I really haven't done that mission in full though.
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Old Dec 27, 2005, 02:02 AM // 02:02   #6
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/signed

I actually think this is a bug
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Old Dec 27, 2005, 02:08 AM // 02:08   #7
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Forces you? Um.. why not just find yourself a decent guild (it being, you know, GUILD WARS) and some friends to do the mission with?

That aside, I've run this with me + another necro + rest henchmen and it was fine. You don't need for them to be infused to complete it (but bonus? maybe).
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Old Dec 27, 2005, 02:21 AM // 02:21   #8
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I've done it with henchies about 3-5 times.
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Old Dec 27, 2005, 02:47 AM // 02:47   #9
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Interesting ... but I could go either way on this one. Allow me to play devil's advocate:

On one side, no they aren't infused and that makes bonus REALLY hard (if not impossible), and i'd like to think that I could hench mission + bonus on every mission. They are infused every mission after iron mines, which i'm sure most people know, which satisfies me for the most part.

On the other, at the very end of Iron Mines where Markis is, there are a handful of jade and some mursaat spellcasters. It might be nice if you actually went to the trouble of doing the infusion bit, that the henchies could be infused from that point onwards. (although i've never had the henchies die TOO badly at the last fight with markis ... so perhaps they've fixed those mursaat to not spectral agony that often, or at all)

/left brain signed
/right brain rejected
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Old Dec 27, 2005, 04:15 AM // 04:15   #10
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Infused henchies aren't required if you don't charge in and aggro everything in sight. The healer bots can keep up with healing so long as it's only 1 or 2 spectrals.
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Old Dec 27, 2005, 04:17 AM // 04:17   #11
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I've done the mission with henchies tons of times

Make sure you don't aggro everything in sight and you'll be alright.
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Old Dec 27, 2005, 06:59 AM // 06:59   #12
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i know how to play the game and am not a noob in pve. you don't have to tell me "don't arrgo everything"

if you run into 2+ mursaat with a full group of henches they will rip you apart every time.

if you want proof go into mission with full henches. after the first group you can go straight or right and follow the river. go straight and try to kill all those mursaat. you'll die trying i did it 10 times in a row and died every single time.
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Old Dec 27, 2005, 11:06 AM // 11:06   #13
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I was looking for a ranger elite on the Guildwikki and there is one I have yet to cap and it says that hechies don't get infused even when you see the seer with spectral essence.I justed wanted to correct myself on that as they aren't infused through the whole mission if you use all of them.
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Old Dec 27, 2005, 06:32 PM // 18:32   #14
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Thats because going straight is the wrong way and you're running into more than 2, jades can do spectral agony just as well as mursaat.
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Old Dec 28, 2005, 03:09 AM // 03:09   #15
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Quote:
Originally Posted by dargon
Thats because going straight is the wrong way and you're running into more than 2, jades can do spectral agony just as well as mursaat.
jades are mursaat so i don't know where you are going with that.

going straight is a short cut to the end of mission. its not the wrong way its a different way.
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Old Jan 07, 2006, 06:41 AM // 06:41   #16
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Infuse health on a henchie out heals the Spectral Agony damage, makes it not even matter they aren't infused, but then you need to be a /Mo to do it.
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Old Jan 07, 2006, 09:02 AM // 09:02   #17
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I'm conflicted.

On the one hand, I've had a HARD time doing just the mission, because once you start fighting the Mursaat, the henchies go down fast, and build up some nasty DP before you can fight the boss. On the other hand, with a halfway decent build, you could do the bonus with just henchies if and only if they got their infusion when you get it.

I'd like to see them get the infusion, but mostly because I can't seem to ever find a group trying to do the bonus
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Old Jan 07, 2006, 09:41 AM // 09:41   #18
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/signed
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Old Jan 12, 2006, 05:06 AM // 05:06   #19
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Btw there are many good elites on this mission if you kill the mursaat bosses. Main reason I choose to go this route.

Problem is finding 2+ monks for mission. I stood in dist 1 with 6/8 players looking for 20 minutes for 2 monks.

I scanned the town and only 2 monks were not in a party. With infused henches you can go on 2nd route w/o having to find real monks. Monk henches are fine with me they do a good job.
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Old Jan 12, 2006, 08:41 AM // 08:41   #20
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/signed

however, not because of the mission per say. rather the issue is that the maps outside of Iron Mines contains Mursaat. i was exploring the maps with the henchmen, and i had some serious issues with mursaats that bottlenecked parts of the map.

i am of the opinion that the henchmen should be designed as having infusion if you are completely infused. otherwise, they can remain un-infused.

in my opinion, this is definitely a bug that devs haven't thought through when they came up with the infusion vs. spectral agony idea.
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